Why AAA Studios Are Failing: The Shocking Reason Behind the Success of Clair Obscur: Expedition 33

The Bureaucratic Beast: Why AAA Studios Stifle Creativity and Innovation

In a recent interview, Guillaume Broche, the Game Director of the critically acclaimed game Clair Obscur: Expedition 33, revealed the shocking truth about the AAA gaming industry. According to Broche, it would have taken him a staggering 25 years to navigate the bureaucracy of a AAA studio just to get started on his game. This staggering revelation highlights the widening gap between managers and developers in today’s AAA gaming world.

Broche’s journey is a testament to the challenges faced by developers in the AAA industry. With a successful career spanning over a decade, he worked at Ubisoft, Microsoft, and Ubisoft again, holding various positions such as Assistant Creative Director, Assistant Brand Manager, Associate Producer, and Narrative Lead. However, despite his impressive resume, Broche felt stifled by the corporate structure and bureaucracy.

In an interview with BBC and Pouce CafĂ©, Broche revealed that he came up with the idea for Expedition 33 while still working at Ubisoft, but pitching it to the studio’s executives wasn’t an option. He didn’t have enough influence to push through the idea, and he didn’t want to spend decades building up his name and reputation just to get started.

Broche’s decision to leave Ubisoft and found Sandfall Interactive was a bold move, but it paid off. Expedition 33 has become a massive success, selling one million copies within its first three days and becoming the highest-rated video game of all time on Metacritic. This independent game has proven that you don’t need enormous teams, bloated production budgets, and exorbitant price tags to make a successful game.

The success of Expedition 33 sets a powerful precedent, showing that developers can create innovative and engaging games without being bound by the constraints of AAA studios. This message resonates with gamers who are tired of overpriced and mediocre titles, remakes, and deluxe editions packed with predatory monetization, battle passes, and outrageous price tags.

The question remains whether AAA studios will take inspiration from Expedition 33’s path to success or continue to churn out subpar games. The state of AAA gaming in 2024 and early 2025 suggests that change may be slow in coming.

Actionable Insights

  • Don’t be afraid to take risks and challenge the status quo.
  • Independent development can be a viable and successful option.
  • Focus on creating innovative and engaging games that resonate with gamers.
  • Be prepared to face challenges and push back against bureaucracy.

Summary

Guillaume Broche’s journey from AAA studio to independent game developer is a powerful reminder of the challenges faced by developers in the AAA industry. His decision to leave Ubisoft and found Sandfall Interactive has paid off, and Expedition 33 has become a massive success. This game sets a powerful precedent, showing that developers can create innovative and engaging games without being bound by the constraints of AAA studios. As the gaming industry continues to evolve, it’s essential to prioritize creativity, innovation, and gamer satisfaction over profit and bureaucracy.