The AI Revolution in Gaming: Two Veteran Directors Weigh In
The world of technology is abuzz with the latest advancements in large language models and generative AI tools. Some companies are already embracing these innovations, with Shopify refusing to hire new employees unless they can prove AI can’t do the job, and Duolingo replacing contract workers with AI agents. But what about the gaming industry? Two veteran directors, Sven Vincke of Larian Studios and Yoko Taro of Nier fame, recently shared their thoughts on the emerging technology.
A More Optimistic View
Sven Vincke, director of Baldur’s Gate 3 and founder of Larian Studios, doesn’t think AI will upend gaming as much as some have warned. He believes that machine learning can be used to speed up grunt work, such as polishing motion capture footage or voice editing, and that generative AI tools can be helpful for fast-tracking early prototyping. Vincke also sees potential in using narrative AI tools to flag potential plot holes or inconsistencies as human writers create scripts.
However, Vincke is clear that AI won’t replace game developers or make finished products. He thinks that teams like Larian will continue to make a difference by creating something special on top of the baseline provided by AI. “I don’t think that people in my position that say ‘oh, we’ll replace everyone with AI’ are doing the right thing, they’re doing the wrong thing,” Vincke said.
A Grim Future Ahead
Yoko Taro, on the other hand, has a much more pessimistic view of the future. He believes that the wave of generative AI advancements will lead to a grim future for game designers, in which many roles once held by humans are eliminated. “I think that AI will make all game creators unemployed,” Taro said. “In 50 years, game creators may be treated like bards.”
Taro also thinks that AI will help players bypass game makers altogether, at least in certain types of games like text-heavy adventures. He envisions a future where AI determines the preferences of users and skillfully generates route branchings that they would want to read, and the recommendation capabilities will continue to improve.
The Future of Gaming
So, what does the future hold for the gaming industry? Will AI revolutionize the way we create and play games, or will it simply augment the process? Vincke’s optimism suggests that AI will be a tool to help developers create better games, while Taro’s pessimism warns of a future where AI replaces human creativity.
As we move forward, it’s clear that AI will play a significant role in the gaming industry. But it’s up to developers and game designers to decide how they want to use this technology. Will they use it to create more efficient and polished games, or will they use it to create something truly innovative and unique?
Actionable Insights
- AI is not a replacement for human creativity, but rather a tool to augment the development process.
- Generative AI tools can be helpful for fast-tracking early prototyping and flagging potential plot holes or inconsistencies.
- The future of gaming will be shaped by how developers choose to use AI technology.
- AI will likely change the way we create and play games, but it’s up to us to decide how we want to use this technology.
Summary
The future of gaming is uncertain, but one thing is clear: AI will play a significant role in the industry. Two veteran directors, Sven Vincke and Yoko Taro, have shared their thoughts on the emerging technology, with Vincke being more optimistic and Taro being more pessimistic. As we move forward, it’s up to developers and game designers to decide how they want to use AI technology. Will they use it to create more efficient and polished games, or will they use it to create something truly innovative and unique? Only time will tell.