Square Enix Takes ‘Large Loss’ on Life Is Strange: Double Exposure – Push Square

The Disappointing Truth Behind Life is Strange: Double Exposure’s Sales

In a recent financial report, Square Enix’s president, Takeshi Kiryu, revealed that Life is Strange: Double Exposure failed to meet the company’s financial expectations, resulting in a “large loss” for the firm. This news comes as no surprise to many fans, who had been expressing concerns about the game’s sales potential from the start.

A Busy Release Window and Mixed Reception

One of the main reasons cited for the game’s poor performance is its release in a crowded October, which saw the launch of several other high-profile titles. This made it difficult for Double Exposure to stand out and attract the attention of potential buyers. Additionally, the game received mixed reviews from critics and fans, with some praising its storytelling and characters, while others criticized its gameplay and narrative choices.

A Niche Audience and Over-Saturation

Another factor that may have contributed to the game’s poor sales is its niche appeal. The Life is Strange series has always had a dedicated but relatively small fan base, and Double Exposure may have struggled to attract new players who were not already familiar with the franchise. Furthermore, the series’ recent output has been criticized for being overly ambitious and trying to cram too many storylines and characters into each game, which may have led to fatigue among fans.

A Lesson Learned for Square Enix

The failure of Double Exposure serves as a reminder that even the most beloved franchises can struggle to find success if not executed properly. Square Enix would do well to take a step back and re-evaluate its approach to the Life is Strange series, considering the feedback from fans and critics alike. By doing so, the company may be able to revitalize the franchise and attract new players who are eager to experience the series’ unique blend of storytelling and gameplay.

Actionable Insights

For fans of the Life is Strange series, this news may be a disappointment, but it also serves as a reminder to appreciate the games we have and to support the developers who create them. For Square Enix, this failure serves as a valuable lesson in the importance of listening to feedback and adapting to changing market trends.

Conclusion

In conclusion, the disappointing sales of Life is Strange: Double Exposure are a sobering reminder of the challenges faced by even the most beloved franchises in the gaming industry. By analyzing the factors that contributed to the game’s poor performance, we can gain valuable insights into what works and what doesn’t in the world of gaming. As fans, we can continue to support the developers who create the games we love, and as a community, we can work together to shape the future of the industry.