Facebook's IPO Isn't a Tech Story
Two weeks after Facebook's IPO disaster, the real issue isn't hype or bad timing—it's that we still don't know how to make money from mobile.
Two weeks after Facebook's IPO disaster, the real issue isn't hype or bad timing—it's that we still don't know how to make money from mobile.
The Facebook stock drop isn't the real story from its IPO. The real story is that Morgan Stanley quietly cut its revenue estimates and only told its big clients before the shares even started trading.
A week of getting locked out of Diablo III by Error 37, and getting unexpectedly hooked on NASA TV as SpaceX's Dragon capsule berthed with the ISS.
A walkthrough of finally getting my long-delayed Raspberry Pi board up and running, from imaging the SD card to first boot, including the power supply mistake nobody warns you about.
I got up at 5:30am to watch a NASA livestream of the Dragon capsule getting grabbed by a robot arm, and it made me think about how bad we still are at streaming the moments that actually matter.
I got up early to watch SpaceX's Dragon capsule get grabbed by the ISS's robot arm, and it was a much better tech story than another week of Facebook stock headlines.
Nine days into Diablo III, still annoyed about Error 37 and the always-online requirement, plus a quick aside on Facebook's sliding stock price.
Two 3 AM alarms this week for one Falcon 9 launch, a scrub half a second before liftoff, and why I think SpaceX's Dragon flight deserves more attention than it's getting.
I woke up at 3 AM to watch SpaceX launch the Dragon capsule live, three days after the first attempt aborted with half a second left on the clock.
I got up at 4:15 a.m. to watch SpaceX try to launch Dragon to the ISS, and it aborted half a second before liftoff. Some thoughts on that, plus a Diablo III error 37 rant.
A rant about Diablo III's launch-night Error 37 mess and why a mostly single-player game needing a constant server connection still feels wrong.
Diablo III launched yesterday and Battle.net basically fell over. A rundown of Error 37, why always-online single-player is a bad idea, and how I spent launch night staring at a login screen instead of killing anything.